12/29/2023 0 Comments Fusion 360 post processor![]() We fixed a crash issue where typing text in the WCS for Machine WCS in the Setup dialog caused it be highlighted in red, but if you changed the format, Fusion 360 would crash.When removing a machine (that supports extended WCS) and reselecting it back into the Setup, any invalid custom WCS will be set back to default. However, if you entered an invalid value, but then changed the format twice, some strange behavior would occur.We fixed an issue in Metal powder-bed printing where the last segment was missing in closed loops of open supports, e.g., when “single hatch tube” supports were used.Based on this thread engineguy and jezek.jaroslav were involved in, we fixed possible missing offsets in Pocket2D and Contour2D strategies when input contours contain arcs.We added a new API class CAMHoleRecognition which contains most, but not all, of the same functions as CAMFolder.It is now always inside -> out by default. We fixed in an issue in the kernel that was causing wrong ordering in 2D Contour, 2D Pocket, and 3D pocket.Now if you enter a bad expression, Fusion 360 will flag it and will prevent you from committing it. Previously bad expressions were being accepted and committed without any verification on Fusion 360’s part. We’ve improved how expressions are handled when you’re entering them in the Compare and Edit dialog.We fixed another bug where Fusion 360 crashed when you tried to undo route after renaming net class.We fixed a bug that was causing Fusion 360 to crash when you tried to undo Synchronize on certain designs.For certain designs, tStop was not transferred to 3D PCB and the soldermask was on the entire 3D PCB model.We fixed an issue where clicking on the ERC banner saying “Fusion 360…Undo.cpp,Line 457” after committing a Replace action caused Fusion 360 to crash on macOS.Sorry about that – this bug is now fixed. As reported by fahef77309 in this thread, there was a weird instance where Numerical Inputs where unavailable to you in the Insert Mesh dialog.We fixed an issue where if you inserted an edge on an open T-Spline body, selected an edge on the open side, dragged the offset to 0 and then clicked OK, Fusion 360 would crash. ![]() We fixed a crash issue that was occurring when pressing the V key and when dragging a construction plane edge at the same time.We fixed a crash issue that was happening when you were trying to edit a pattern.However, in the recent update, this behavior did not occur and edges could not be created after selected points on edges. Previously, it was possible to create an edge with the ‘Insert Point’ command across multiple faces, as shown in Giichi Endo’s YouTube video.We fixed a crash caused by a timing issue.I already printed a 1/2 scale plastic model of the guitar neck I'm designing, and once it looks right I can use the Shark to "print" it in wood.We got reports of you not being able to upload non-native Fusion 360 designs to your Data Panel. Once I've learned my way around I feel it will be just as fast and WAY more powerful than my alternatives, especially since I can use it for 3D printing too. I'm still slower working in Fusion than in VCarve or SketchUp, but I'm trying to do most things in Fusion in order to keep learning it and it is getting easier. I also understand about software you're familiar with vs something new. The virus potential doesn't worry me at all but I'm a software developer and can't live without an Internet connection. Personally I'd have no worries about sharing any of the projects I've done so far but that's just me. On the up side you get a lot of capability for free so I'd say just be informed and weigh it accordingly. It does work without an Internet connection but it's not the usual case so I don't know how well it works in that mode. AutoDesk has a big vested interest in protecting customers' privacy but still, it's a consideration. I like being able to collaborate with others remotely on a shared project and also the fact that all my projects are continually backed up and availabile on all my PCs but I'd be wary of it if I were developing anything really sensitive. Yeah I understand, the cloud-based storage of Fusion is definitely a tradeoff.
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